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July 12, 2012
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:iconangstromalliance:
Well, after the nightmare that was the lace bra in my previous deviation, the only choice was to go naked! Based on an image from www.goodfon.com, this is another complete Illustrator CS5 vector piece using only gradient meshes and the brush tool via a Wacom tablet - no SVGs or tormentors were used.

Wire frame can be viewed here: [link]
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:icongac1970:
Heh... The skin and light body hair are a nice touch but the eyes still give it away. It's almost a solid black in that area. Most pictures I've seen of real people would still have the detail of individual eyelashes. Very good chance of the whites of the orbs showing, too. It's an unreal "black orb" area you just don't see in real life.

The biggest mistake made in CG is going to photorealism with human characters. We have plenty of examples of real life around us and subconsciously people generally know when a character is CG... that and most of the CG animation with organic characters is lousy. This is why they generally don't bother to show close-ups of CG characters in films... Even at a distance, there are usually details that get missed which give the CG aspect away.

If not just for the limitations in hardware that cause compromises in texturing, lighting, and minute details, the fact that most of the motion I see with photorealistic characters is jerky in some fashion destroys that "illusion of life." Motion cycles can also be just a bit TOO perfect. People are not machines and usually have a limp or some other irregularity in locomotion that gets overlooked in far too much CG animation. That's a huge part of why I prefer stylized characters in games as opposed to the impossible task of texture-mapping reality. Most of us don't expect absolute perfection with stylization and hand-drawn animation... That separation from reality is more comforting than trying to absolutely mimick real life and still fall short.

It's a nice render, yes, but I just don't see the point of it is what I'm saying.
It's still far easier, generally cheaper, and takes less time to do photography like this with a real person.
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:iconangstromalliance:
*AngstromAlliance May 3, 2013  Professional Digital Artist
Hi Gac, and thanks for the highly considered response. This wasn't created in a CG animation programme, it was done in a straight forward vector package. The idea with these kind of vectors is to try and push the boundaries of what the programme is capable of rather than trying to create a new life form :)

You are dependent on the strength of the photographic reference, as you will see from the 'freckles' illustration I did. The one advantage of these vector illustrations is the ability to scale them to any size without loss of resolution.

Ultimately, this is all about the personal challenge to the illustrative artist.
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:iconangstromalliance:
*AngstromAlliance Apr 25, 2013  Professional Digital Artist
Cheers Miliapod, glad you like :)
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:iconhankypanky68:
Mood: Joy *hankypanky68 Mar 7, 2013  Hobbyist General Artist
Absolutely beautiful! I thought that this was a photo too!
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:iconangstromalliance:
*AngstromAlliance Mar 8, 2013  Professional Digital Artist
Thanks Hank, It's good of you to take time to comment :)
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:iconsmallworld84:
!smallworld84 Jan 23, 2013  Professional Digital Artist
I can't believe this is not a photo.
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:iconpixelpot:
Ni**a wha? Wow.
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:iconangstromalliance:
*AngstromAlliance Jan 23, 2013  Professional Digital Artist
Thanks Carl, and welcome to DA. It did take a lot of hours to get her looking like this. The wireframe I attached gives some idea of how complicated the meshes and brushwork became.
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:iconalleycatcy:
*AlleycatCY Jan 9, 2013  Hobbyist Digital Artist
Is this a render or a photo ?

This is bloody amazing !
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